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View Germs in App Store View Germs FREE in App Store
Germs 1.0 (older version) on YouTube
Germs expands upon the unique liquid physics engine of "Gloop" to breathe new life into the "eat or be eaten" genre as germs engulf and pull each other apart. Germs is an extremely simple game to understand, pick up and play.
The game features seven difficulty levels to cater for all ages, abilities and moods. Choose the harder settings if you feel like intense competition from crafty AI or take it down a few notches if you would prefer a more relaxed microbial meal.
Still images can't capture the extraordinary fluid motion or the emergent gameplay. If in doubt you might want to try Germs FREE which features a single level with no AI.Â
V1.1 update features saved statistics for all 49 level/difficulty combinations as well as instant and saved best time replays.
V1.2 update - Bluetooth two player game mode and score comparison. Devices must be iPhone 3G or later or 2nd Gen iPod Touch or later for two player.
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View Gloop in App Store View Gloop Lite in App Store
Gloop 1.1 (older version) on YouTube
"Gloop" sits somewhere in that improbable space between an interactive lava lamp, foam resting on water and alien clouds lit by the setting sun(s).
Whatever it is, as you stir this bizarre mix thousands of virtual molecules collide with each other, sticking and slipping. This generates heat causing the gloop to glow and become less viscous. If you treat the gloop more gently it cools and solidifies allowing you to give it form.
Update v1.1: Added a tilt controlled gravity option.
Update v1.2: Added an options screen allowing control of surface friction, particle number and palettes. Also added "globs" (technology adapted from "Germs") and controls for glob palette, density and glob gravity.
   
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View Orbit in App Store Orbit on YouTube
"Orbit" lets you shape an evolving galaxy of up to 5000 stars with a simple touch. Each star exerts a gravitational force on every other star. Ordinarily calculating the resulting 25 million gravitational interactions would be impossible in real time even on a powerful desktop computer. However using a highly optimised algorithm the beautiful complexity of large scale "N-body simulation" can now be presented at interactive frame rates on a hand held device.
  
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